![]() ![]() Once it's done you won't have to do any retopo etc to get it into another program. The good thing is you can check how the clothing is working on a short mocap. It's a bit complicated because you need to know a bit about how clothing patterns work and they are sewn together. Marvelous Designer is of course built for clothing and has settings for the type of cloth that is being simulated, Wool, canvas, leather etc. So you can "sculpt" the clothes but you will need to do a lot of work after words to get it animation ready. Then you will still need to rig it, weight painting etc.Īt that point all the folds etc you sculpted in may interfere with the animation. Once the clothes are sculpted you will need to retopo them and export it to whatever animation program you are using. It has a limited cloth sim now. But no animation. Zbrush is great at sculpting, and good with sculpting fold etc in clothes. I have all 3 programs and this is my view, but take it with a grain of salt. If I can sculpt in a similar way like ZB, I do not need ZB and so on. This leads me to the question - when 2021 comes out - is there any need to use more than 3DCoat2021? I am aware that the answer depends on the individual scenario but if I can create AND animate clothes, I think I do not need MD. But it seems, it's going to be a "Jack of all Trades". If I may say so: 3DCoat currently IS a good sculpting tool at this time. the news about the upcoming 3DCoat2021 shows some very interesting features - for both areas - clothes and sculpting (incl. While ZB is primarly a sculpting and texturing tool, MD ist tool to create and animate clothes. I am mainly concerned with the upcoming version in 2021. Maybe it's a creepy question but let me ask: Is there a way to compare 3DCoat with ZBrush (ZB) and Marvelous Designer (MD) - in certain respects. ![]()
0 Comments
Leave a Reply. |